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The dwarves of Clan Duergar succumb to the power of the elder brain of Oryndoll. The war ended with a retreat of the illithids, but they managed to capture and enslave the dwarves from Clan Duergar , who were experimented with during the following millennia and eventually became the duergar subrace. In DR , an army of illithids and lycanthrope slaves invaded and conquered the dwarven city of Gauntlgrym.
In DR , the town of Ch'Chitl was founded by an illithid cult seeking to establish a partnership with Skullport. In DR , [note 2] however, the city was attacked by githyanki, who mortally injured the elder brain and derailed their invasion plans. A mind flayer of Thoon pursued very different goals from a regular illithid.
Sometime in the mid th century DR, the illithids managed to reestablish their domain on Glyth, from where they conducted selective breeding experiments with oortlings.
Decades of consumption of the beholders' brains conferred to the illithid inhabitants and their descendants the ability to levitate.
During the Time of Troubles , Oryndoll was once again visited by an avatar of Ilsensine, an event that ushered a large expansion in the city's creeds. In the late 15 th century DR, mind flayers had lost the knowledge of how to construct their plane-crossing nautiloid vessels. Since the illithids knew that the end of the nautiloids would mean their permanent exile in the Material Plane, a few colonies were dedicated to rediscovering the secrets of nautiloid construction.
Captain N'ghathrod and the miniature giant space hamster aboard the Scavenger. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Mind flayer article at the Critical Role Wiki. Mind flayer article at the Eberron Wiki , a wiki for the Eberron campaign setting. Illithid article at the Ravenloft Wiki. Forgotten Realms Wiki Explore. Deities by alignment Deities by race Deities by domain. Sourcebooks 1st edition 2nd edition 3rd edition Version 3. What is canon? Discussion Forum Recent blog posts.
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Play Sound. It is merely the wrapping, a fragile package concealing tangy treasure. Snuggled close, warm and most beneath pale bone, fatty coils of succulent gray meat quiver to be plucked, to be exposed for the appreciation of all, before inevitable, ardent consumption… Ah, that hits the spot.
Being as intelligent as they are, endowed with psionic powers, and as physically weak as they are, the illithids believe that the mind is everything and all-important They consume that which is important to them. One mind flayer sees ye, and they all see. One mind. One nasty, suspicious mind.
Once an illithid gets its first taste of "the other white meat," there's no going back. Wakeman [57]. Main article: Ceremorphosis.
I wonder what a mind flayer's brain tastes like. However, that is inconsistent with other sources, such as Into the Void , which states that they can see additional colors besides visible, which seems to indicate that they are capable of some sight in the visible spectrum, albeit with poorer acuity.
For example, Lords of Madness: The Book of Aberrations indicates that they only have visual acuity in darkvision, but does not specifically state blindness to visible light. Because this event has repercussions in the history of the Unseen and Waterdeep , this wiki will use DR as the accepted date.
You can read the relevant discussions here and here. Volo, ye are the fool of fools. Illithid brains are poisonous , and drive humans insane with a flood of memories at every bite. Er, ask me not how I know this. An illithid body tamer. The illithids of Phanlinksal attacking Drizzt. Omin Dran and his team confronting an illithid.
Cover art from the Underdark sourcebook. A depiction of a mind flayer from Sword Coast Legends. A depiction of a mind flayer from Warriors of Waterdeep. A mind flayer from the Monstrous Compendium Volume One. A mind flayer as depicted in Adventures in the Forgotten Realms. Monster Manual 5th edition.
Edited by Scott Fitzgerald Gray. Wizards of the Coast , pp. ISBN November Volo's Guide to Monsters. Edited by Jeremy Crawford , et al. Monster Manual 4th edition. Monster Manual v. ISBN X. Cordell April Expanded Psionics Handbook. Wizards of the Coast , p. Monstrous Manual. TSR, Inc , p. Monster Manual, 1st edition. The Illithiad. Edited by Keith Francis Strohm. TSR, Inc. Moore October In Kim Mohan ed.
Dragon 78 TSR, Inc. Dragon 93 TSR, Inc. Stephens March In Dave Gross ed. Dragon Wizards of the Coast , pp. Designed by Swen Vincke , et al. Baldur's Gate III.
Larian Studios. And currently, my group is made up of six 12th level characters. The other alternative was making them all into Legendary Creatures. Instead of dealing with all that work, I figured creating a mind flayer template would work much better. So here it is.
Unless its score is already higher, a mind flayer has an Intelligence score of 19, a Wisdom score of 17, and a Charisma score of Saving Throws. The mind flayer gains proficiency in Intelligence, Wisdom, and Charisma saving throws. The mind flayer knows Deep Speech and Undercommon and has telepathy with a ft. New Trait: Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
New Trait: Innate Spellcasting Psionics. It can innately cast the following spells, requiring no components:. The mind flayer gains a melee weapon attack, tentacles. About Har-Har " " is a freelance writer, artist, musician, friend of animals great and small, and recovering space-case.
View my complete profile. Contact If you have any questions, comments, or would like to submit something for review, please email Heavy Vibes here. What Fucked You? Records S. News: White Stripes in Iqaluit coverage, and new Review Archive Series 6: Mindflayer, Expedition t The hidden settlements of mind flayers routinely prey on humanoid creatures, who they capture alive as a food source and to use as slaves.
They are also known to interfere with politics on the surface world, influencing rulers peoples with psychic control and propaganda. The illithid believe it is their fate to rule the multiverse, in an impossibly distant future when the suns of worlds have faded and the mind flayers may freely walk on the surface.
The dream of mind flayers on many worlds is to extinguish the sun, but this is generally considered impractical. For a full list of mind flayers, see Category:Mind flayers. Mind flayers are usually created by introducing a parasitic illithid tadpole to a human or similar humanoid.
In some cases, rare and unique creatures have been created by introducing a tadpole to an unusual creature. The urophion is an illithid roper. Despite having an intellect equal to any normal mind flayer, they hold low status in illithid society, and spend their entire lives as guards. An illithid tadpole unintentionally allowed to grow without being implanted into a host can grow until it becomes a neothelid , a wild psionic predator.
They are typically formed from tadpoles who survive the destruction of an elder brain, who soon turn on each other in a cannibalistic frenzy until only one massive survivor remains.
In rare occasion, a powerful and supremely intelligent mind flayer known as an ulitharid is spawned. They are some eight or nine feet tall, with six-tentacled mouth. Many communities lack even a single ulitharid. A mind flayer who becomes a lich is known as an alhoon , or colloquially the illithilich. They no longer need to eat brains to survive, but suffer from horrendous skin dessication, requiring them to frequently bathe in liquid and consume soup.
The mind flayer vampire is cursed with both the need to drink blood and consume brains. A mind flayer afflicted with vampirism inevitably turns feral. Mind flayer settlements are often inhabited by aberrant creatures believed to originate from the original long-lost mind flayer homeworld, where they once filled an ecological niche similar to animals.
Like the mind flayers, they possess psionic ability and monstrous appearance. The large, predatory embrac is noted for its eight poisonous tentacles, with which it can grapple opponents. The kigrid resembles a large monstrous clawed cat.
The small saltor is a baboonlike furred scavenger with the ability to craft and wield rudimentary weapons and speak basic language. The elder brain is a massive communal brain formed from the minds of dead mind flayers.
They occasionally produce a brain golem. The mind flayer first appeared in Strategic Review issue 1 Spring It is described as "a super-intelligent man-shaped creature with four tentacles by its mouth", which are used to penetrate the skull and draw out the brain. They later appeared in Eldritch Wizardry , p. The mind flayer appears in the Monster Manual 1e , p. Artwork establishes what would become the creature's iconic appearance, wearing long wizardlike robes with tall collars and adorned with skulls.
Here they are described as subterranean, as they detest sunlight, and inhabiting a rumored city beneath the earth. The mind flayer appeared in Monstrous Compendium Volume One The lore behind the mind flayer is expanded here. They live in underground communities of between and 2, plus at least two slaves per mind flayer. The mind flayer appears in the Monster Manual 3.
The best sourcebook detailing the mind flayers is Lords of Madness , which dedicates an entire chapter to describing illithid anatomy and society. As one of the creatures considered unique Product Identity by Wizards of the Coast , the mind flayer does not appear in the System Reference Documents.
The mind flayer appears in the Monster Manual 4e , p. They are described as encountered alongside with drow , driders and grimlocks. Further mind flayer lore is detailed in Monster Manual 3 4e , p. The mind flayer is detailed in the Monster Manual 5e , p. The creature's tentacled mouth was inspired by the cover art of Lovecraftian Burrowers Beneath
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